using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [RequiredByNativeCode] [NativeType] [StaticAccessor("VFXExpressionNoiseFunctions", StaticAccessorType.DoubleColon)] internal class VFXExpressionNoise { } }