using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [RequiredByNativeCode] [NativeHeader("Modules/VFX/Public/VFXManager.h")] [StaticAccessor("GetVFXManager()", StaticAccessorType.Dot)] public static class VFXManager { } }