using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.VFX { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectBindings.h")] [NativeHeader("Modules/VFX/Public/VisualEffect.h")] public class VisualEffect : Behaviour { } }