using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [UsedByNativeCode] [NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")] [NativeHeader("VFXScriptingClasses.h")] [NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")] public class VisualEffectAsset : VisualEffectObject { // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] public static readonly int PlayEventID; // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] public static readonly int StopEventID; } }