using System; using Cpp2IlInjected; namespace UnityEngine.XR.LegacyInputHelpers { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000006")] [Serializable] public class ArmModelTransition { // Token: 0x17000023 RID: 35 // (get) Token: 0x06000062 RID: 98 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x06000063 RID: 99 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000021")] public string transitionKeyName { [Token(Token = "0x600005C")] [Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")] get { return null; } [Token(Token = "0x600005D")] [Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")] set { } } // Token: 0x17000024 RID: 36 // (get) Token: 0x06000064 RID: 100 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x06000065 RID: 101 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000022")] public ArmModel armModel { [Token(Token = "0x600005E")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] get { return null; } [Token(Token = "0x600005F")] [Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")] set { } } // Token: 0x06000066 RID: 102 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000060")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ArmModelTransition() { } // Token: 0x0400003A RID: 58 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000037")] [SerializeField] private string m_KeyName; // Token: 0x0400003B RID: 59 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000038")] [SerializeField] private ArmModel m_ArmModel; } }