using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] [UsedByNativeCode] [NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")] public enum MeshChangeState { // Token: 0x04000070 RID: 112 [Token(Token = "0x4000070")] Added, // Token: 0x04000071 RID: 113 [Token(Token = "0x4000071")] Updated, // Token: 0x04000072 RID: 114 [Token(Token = "0x4000072")] Removed, // Token: 0x04000073 RID: 115 [Token(Token = "0x4000073")] Unchanged } }