using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.Newtonsoft.Json.Bson { // Token: 0x020000C1 RID: 193 [Token(Token = "0x20000C1")] internal class BsonArray : BsonToken { // Token: 0x060006B5 RID: 1717 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60006B5")] [Address(RVA = "0x2D199A0", Offset = "0x2D189A0", VA = "0x182D199A0")] public void Add(BsonToken token) { } // Token: 0x17000143 RID: 323 // (get) Token: 0x060006B6 RID: 1718 RVA: 0x00004CF8 File Offset: 0x00002EF8 [Token(Token = "0x17000143")] public override BsonType Type { [Token(Token = "0x60006B6")] [Address(RVA = "0x2511410", Offset = "0x2510410", VA = "0x182511410", Slot = "4")] get { return (BsonType)0; } } // Token: 0x040002F0 RID: 752 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002F0")] private readonly List _children; } }