using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace System { /// Identifies the operating system, or platform, supported by an assembly. // Token: 0x02000194 RID: 404 [Token(Token = "0x2000194")] [ComVisible(true)] [Serializable] public enum PlatformID { /// The operating system is Win32s. This value is no longer in use. // Token: 0x04000679 RID: 1657 [Token(Token = "0x4000679")] Win32S, /// The operating system is Windows 95 or Windows 98. This value is no longer in use. // Token: 0x0400067A RID: 1658 [Token(Token = "0x400067A")] Win32Windows, /// The operating system is Windows NT or later. // Token: 0x0400067B RID: 1659 [Token(Token = "0x400067B")] Win32NT, /// The operating system is Windows CE. This value is no longer in use. // Token: 0x0400067C RID: 1660 [Token(Token = "0x400067C")] WinCE, /// The operating system is Unix. // Token: 0x0400067D RID: 1661 [Token(Token = "0x400067D")] Unix, /// The development platform is Xbox 360. This value is no longer in use. // Token: 0x0400067E RID: 1662 [Token(Token = "0x400067E")] Xbox, /// The operating system is Macintosh. This value was returned by Silverlight. On .NET Core, its replacement is Unix. // Token: 0x0400067F RID: 1663 [Token(Token = "0x400067F")] MacOSX } }