using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System.Reflection.Emit
{
/// Defines the access modes for a dynamic assembly.
// Token: 0x0200026C RID: 620
[Token(Token = "0x200026C")]
[Flags]
[ComVisible(true)]
[Serializable]
public enum AssemblyBuilderAccess
{
/// The dynamic assembly can be executed, but not saved.
// Token: 0x04000B83 RID: 2947
[Token(Token = "0x4000B83")]
Run = 1,
/// The dynamic assembly can be saved, but not executed.
// Token: 0x04000B84 RID: 2948
[Token(Token = "0x4000B84")]
Save = 2,
/// The dynamic assembly can be executed and saved.
// Token: 0x04000B85 RID: 2949
[Token(Token = "0x4000B85")]
RunAndSave = 3,
/// The dynamic assembly is loaded into the reflection-only context, and cannot be executed.
// Token: 0x04000B86 RID: 2950
[Token(Token = "0x4000B86")]
ReflectionOnly = 6,
/// The dynamic assembly will be automatically unloaded and its memory reclaimed, when it's no longer accessible.
// Token: 0x04000B87 RID: 2951
[Token(Token = "0x4000B87")]
RunAndCollect = 9
}
}