using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System.Security.Permissions
{
/// Specifies whether a permission should have all or no access to resources at creation.
// Token: 0x020003CD RID: 973
[Token(Token = "0x20003CD")]
[ComVisible(true)]
[Serializable]
public enum PermissionState
{
/// Full access to the resource protected by the permission.
// Token: 0x04001346 RID: 4934
[Token(Token = "0x4001346")]
Unrestricted = 1,
/// No access to the resource protected by the permission.
// Token: 0x04001347 RID: 4935
[Token(Token = "0x4001347")]
None = 0
}
}