using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace System.Threading { /// Specifies the scheduling priority of a . // Token: 0x0200035A RID: 858 [Token(Token = "0x200035A")] [ComVisible(true)] [Serializable] public enum ThreadPriority { /// The can be scheduled after threads with any other priority. // Token: 0x040011C1 RID: 4545 [Token(Token = "0x40011C1")] Lowest, /// The can be scheduled after threads with priority and before those with priority. // Token: 0x040011C2 RID: 4546 [Token(Token = "0x40011C2")] BelowNormal, /// The can be scheduled after threads with priority and before those with priority. Threads have priority by default. // Token: 0x040011C3 RID: 4547 [Token(Token = "0x40011C3")] Normal, /// The can be scheduled after threads with priority and before those with priority. // Token: 0x040011C4 RID: 4548 [Token(Token = "0x40011C4")] AboveNormal, /// The can be scheduled before threads with any other priority. // Token: 0x040011C5 RID: 4549 [Token(Token = "0x40011C5")] Highest } }