using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000016")] [Serializable] public class BakerMuscle { // Token: 0x06000050 RID: 80 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000050")] [Address(RVA = "0xE0C0E0", Offset = "0xE0B0E0", VA = "0x180E0C0E0")] public BakerMuscle(int muscleIndex) { } // Token: 0x06000051 RID: 81 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000051")] [Address(RVA = "0xE0B850", Offset = "0xE0A850", VA = "0x180E0B850")] private string MuscleNameToPropertyName(string n) { return null; } // Token: 0x06000052 RID: 82 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000052")] [Address(RVA = "0xE0A9E0", Offset = "0xE099E0", VA = "0x180E0A9E0")] public void MultiplyLength(AnimationCurve curve, float mlp) { } // Token: 0x06000053 RID: 83 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000053")] [Address(RVA = "0xE0BEE0", Offset = "0xE0AEE0", VA = "0x180E0BEE0")] public void SetCurves(ref AnimationClip clip, float maxError, float lengthMlp) { } // Token: 0x06000054 RID: 84 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000054")] [Address(RVA = "0xE0BE90", Offset = "0xE0AE90", VA = "0x180E0BE90")] public void Reset() { } // Token: 0x06000055 RID: 85 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000055")] [Address(RVA = "0xE0C080", Offset = "0xE0B080", VA = "0x180E0C080")] public void SetKeyframe(float time, float[] muscles) { } // Token: 0x06000056 RID: 86 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000056")] [Address(RVA = "0xE0C0D0", Offset = "0xE0B0D0", VA = "0x180E0C0D0")] public void SetLoopFrame(float time) { } // Token: 0x0400007E RID: 126 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000056")] public AnimationCurve curve; // Token: 0x0400007F RID: 127 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000057")] private int muscleIndex; // Token: 0x04000080 RID: 128 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000058")] private string propertyName; } }