using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000E7 RID: 231 [Token(Token = "0x200008E")] public class AimSwing : MonoBehaviour { // Token: 0x060006CA RID: 1738 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000521")] [Address(RVA = "0xE07050", Offset = "0xE06050", VA = "0x180E07050")] private void LateUpdate() { } // Token: 0x060006CB RID: 1739 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000522")] [Address(RVA = "0xE07190", Offset = "0xE06190", VA = "0x180E07190")] public AimSwing() { } // Token: 0x0400066F RID: 1647 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003FC")] public AimIK ik; // Token: 0x04000670 RID: 1648 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003FD")] [Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")] public Vector3 animatedSwingDirection; } }