using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000F5 RID: 245 [Token(Token = "0x2000099")] public class AnimatorController3rdPersonIK : AnimatorController3rdPerson { // Token: 0x06000701 RID: 1793 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000552")] [Address(RVA = "0xE08BD0", Offset = "0xE07BD0", VA = "0x180E08BD0", Slot = "4")] protected override void Start() { } // Token: 0x06000702 RID: 1794 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000553")] [Address(RVA = "0xE08220", Offset = "0xE07220", VA = "0x180E08220", Slot = "5")] public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget) { } // Token: 0x06000703 RID: 1795 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000554")] [Address(RVA = "0xE08A20", Offset = "0xE07A20", VA = "0x180E08A20")] private void Read() { } // Token: 0x06000704 RID: 1796 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000555")] [Address(RVA = "0xE07A70", Offset = "0xE06A70", VA = "0x180E07A70")] private void AimIK() { } // Token: 0x06000705 RID: 1797 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000556")] [Address(RVA = "0xE07AD0", Offset = "0xE06AD0", VA = "0x180E07AD0")] private void FBBIK() { } // Token: 0x06000706 RID: 1798 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000557")] [Address(RVA = "0xE08620", Offset = "0xE07620", VA = "0x180E08620")] private void OnPreRead() { } // Token: 0x06000707 RID: 1799 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000558")] [Address(RVA = "0xE07F80", Offset = "0xE06F80", VA = "0x180E07F80")] private void HeadLookAt(Vector3 lookAtTarget) { } // Token: 0x06000708 RID: 1800 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000559")] [Address(RVA = "0xE08510", Offset = "0xE07510", VA = "0x180E08510")] private void OnDestroy() { } // Token: 0x06000709 RID: 1801 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600055A")] [Address(RVA = "0xE08DE0", Offset = "0xE07DE0", VA = "0x180E08DE0")] public AnimatorController3rdPersonIK() { } // Token: 0x040006E5 RID: 1765 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000464")] [Range(0f, 1f)] public float headLookWeight; // Token: 0x040006E6 RID: 1766 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000465")] public Vector3 gunHoldOffset; // Token: 0x040006E7 RID: 1767 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000466")] public Vector3 leftHandOffset; // Token: 0x040006E8 RID: 1768 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000467")] public Recoil recoil; // Token: 0x040006E9 RID: 1769 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000468")] private AimIK aim; // Token: 0x040006EA RID: 1770 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000469")] private FullBodyBipedIK ik; // Token: 0x040006EB RID: 1771 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400046A")] private Vector3 headLookAxis; // Token: 0x040006EC RID: 1772 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x400046B")] private Vector3 leftHandPosRelToRightHand; // Token: 0x040006ED RID: 1773 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400046C")] private Quaternion leftHandRotRelToRightHand; // Token: 0x040006EE RID: 1774 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400046D")] private Vector3 aimTarget; // Token: 0x040006EF RID: 1775 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x400046E")] private Quaternion rightHandRotation; } }