using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000120 RID: 288 [Token(Token = "0x20000BB")] public class BendGoal : MonoBehaviour { // Token: 0x060007B2 RID: 1970 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005DB")] [Address(RVA = "0xE0DDD0", Offset = "0xE0CDD0", VA = "0x180E0DDD0")] private void Start() { } // Token: 0x060007B3 RID: 1971 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005DC")] [Address(RVA = "0xE0DD00", Offset = "0xE0CD00", VA = "0x180E0DD00")] private void LateUpdate() { } // Token: 0x060007B4 RID: 1972 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005DD")] [Address(RVA = "0xA8E330", Offset = "0xA8D330", VA = "0x180A8E330")] public BendGoal() { } // Token: 0x040007DB RID: 2011 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000522")] public LimbIK limbIK; // Token: 0x040007DC RID: 2012 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000523")] [Range(0f, 1f)] public float weight; } }