using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000128 RID: 296 [Token(Token = "0x20000C2")] public abstract class CharacterAnimationBase : MonoBehaviour { // Token: 0x060007C5 RID: 1989 RVA: 0x00004B78 File Offset: 0x00002D78 [Token(Token = "0x60005EC")] [Address(RVA = "0xE18950", Offset = "0xE17950", VA = "0x180E18950", Slot = "4")] public virtual Vector3 GetPivotPoint() { return default(Vector3); } // Token: 0x170000D9 RID: 217 // (get) Token: 0x060007C6 RID: 1990 RVA: 0x00004B90 File Offset: 0x00002D90 [Token(Token = "0x17000081")] public virtual bool animationGrounded { [Token(Token = "0x60005ED")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "5")] get { return default(bool); } } // Token: 0x060007C7 RID: 1991 RVA: 0x00004BA8 File Offset: 0x00002DA8 [Token(Token = "0x60005EE")] [Address(RVA = "0xE18890", Offset = "0xE17890", VA = "0x180E18890")] public float GetAngleFromForward(Vector3 worldDirection) { return 0f; } // Token: 0x060007C8 RID: 1992 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005EF")] [Address(RVA = "0xE18CD0", Offset = "0xE17CD0", VA = "0x180E18CD0", Slot = "6")] protected virtual void Start() { } // Token: 0x060007C9 RID: 1993 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F0")] [Address(RVA = "0xE189A0", Offset = "0xE179A0", VA = "0x180E189A0", Slot = "7")] protected virtual void LateUpdate() { } // Token: 0x060007CA RID: 1994 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F1")] [Address(RVA = "0xE18880", Offset = "0xE17880", VA = "0x180E18880", Slot = "8")] protected virtual void FixedUpdate() { } // Token: 0x060007CB RID: 1995 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F2")] [Address(RVA = "0xE189B0", Offset = "0xE179B0", VA = "0x180E189B0")] private void SmoothFollow() { } // Token: 0x060007CC RID: 1996 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F3")] [Address(RVA = "0xE18E60", Offset = "0xE17E60", VA = "0x180E18E60")] protected CharacterAnimationBase() { } // Token: 0x04000801 RID: 2049 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000546")] public bool smoothFollow; // Token: 0x04000802 RID: 2050 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000547")] public float smoothFollowSpeed; // Token: 0x04000803 RID: 2051 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000548")] protected bool animatePhysics; // Token: 0x04000804 RID: 2052 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000549")] private Vector3 lastPosition; // Token: 0x04000805 RID: 2053 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400054A")] private Vector3 localPosition; // Token: 0x04000806 RID: 2054 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400054B")] private Quaternion localRotation; // Token: 0x04000807 RID: 2055 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400054C")] private Quaternion lastRotation; } }