using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000F6 RID: 246 [Token(Token = "0x200009A")] public class CharacterAnimationThirdPersonIK : CharacterAnimationThirdPerson { // Token: 0x0600070A RID: 1802 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600055B")] [Address(RVA = "0xE19730", Offset = "0xE18730", VA = "0x180E19730", Slot = "6")] protected override void Start() { } // Token: 0x0600070B RID: 1803 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600055C")] [Address(RVA = "0xE19230", Offset = "0xE18230", VA = "0x180E19230", Slot = "7")] protected override void LateUpdate() { } // Token: 0x0600070C RID: 1804 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600055D")] [Address(RVA = "0xE19530", Offset = "0xE18530", VA = "0x180E19530")] private void RotateEffector(IKEffector effector, Quaternion rotation, float mlp) { } // Token: 0x0600070D RID: 1805 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600055E")] [Address(RVA = "0xE197F0", Offset = "0xE187F0", VA = "0x180E197F0")] public CharacterAnimationThirdPersonIK() { } // Token: 0x040006F0 RID: 1776 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400046F")] private FullBodyBipedIK ik; } }