using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200012B RID: 299 [Token(Token = "0x20000C5")] public abstract class CharacterBase : MonoBehaviour { // Token: 0x060007D7 RID: 2007 [Token(Token = "0x60005FE")] [Address(Slot = "4")] public abstract void Move(Vector3 deltaPosition, Quaternion deltaRotation); // Token: 0x060007D8 RID: 2008 RVA: 0x00004C08 File Offset: 0x00002E08 [Token(Token = "0x60005FF")] [Address(RVA = "0xE1A1D0", Offset = "0xE191D0", VA = "0x180E1A1D0")] protected Vector3 GetGravity() { return default(Vector3); } // Token: 0x060007D9 RID: 2009 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000600")] [Address(RVA = "0xE1AC60", Offset = "0xE19C60", VA = "0x180E1AC60", Slot = "5")] protected virtual void Start() { } // Token: 0x060007DA RID: 2010 RVA: 0x00004C20 File Offset: 0x00002E20 [Token(Token = "0x6000601")] [Address(RVA = "0xE1A4B0", Offset = "0xE194B0", VA = "0x180E1A4B0", Slot = "6")] protected virtual RaycastHit GetSpherecastHit() { return default(RaycastHit); } // Token: 0x060007DB RID: 2011 RVA: 0x00004C38 File Offset: 0x00002E38 [Token(Token = "0x6000602")] [Address(RVA = "0xE1A110", Offset = "0xE19110", VA = "0x180E1A110")] public float GetAngleFromForward(Vector3 worldDirection) { return 0f; } // Token: 0x060007DC RID: 2012 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000603")] [Address(RVA = "0xE1A830", Offset = "0xE19830", VA = "0x180E1A830")] protected void RigidbodyRotateAround(Vector3 point, Vector3 axis, float angle) { } // Token: 0x060007DD RID: 2013 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000604")] [Address(RVA = "0xE1AA40", Offset = "0xE19A40", VA = "0x180E1AA40")] protected void ScaleCapsule(float mlp) { } // Token: 0x060007DE RID: 2014 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000605")] [Address(RVA = "0xE1A800", Offset = "0xE19800", VA = "0x180E1A800")] protected void HighFriction() { } // Token: 0x060007DF RID: 2015 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000606")] [Address(RVA = "0xE1AE00", Offset = "0xE19E00", VA = "0x180E1AE00")] protected void ZeroFriction() { } // Token: 0x060007E0 RID: 2016 RVA: 0x00004C50 File Offset: 0x00002E50 [Token(Token = "0x6000607")] [Address(RVA = "0xE1A3A0", Offset = "0xE193A0", VA = "0x180E1A3A0")] protected float GetSlopeDamper(Vector3 velocity, Vector3 groundNormal) { return 0f; } // Token: 0x060007E1 RID: 2017 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000608")] [Address(RVA = "0xE1AE30", Offset = "0xE19E30", VA = "0x180E1AE30")] protected CharacterBase() { } // Token: 0x04000818 RID: 2072 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400055D")] [Header("Base Parameters")] [Tooltip("If specified, will use the direction from the character to this Transform as the gravity vector instead of Physics.gravity. Physics.gravity.magnitude will be used as the magnitude of the gravity vector.")] public Transform gravityTarget; // Token: 0x04000819 RID: 2073 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400055E")] [Tooltip("Multiplies gravity applied to the character even if 'Individual Gravity' is unchecked.")] public float gravityMultiplier; // Token: 0x0400081A RID: 2074 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400055F")] public float airborneThreshold; // Token: 0x0400081B RID: 2075 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000560")] public float slopeStartAngle; // Token: 0x0400081C RID: 2076 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000561")] public float slopeEndAngle; // Token: 0x0400081D RID: 2077 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000562")] public float spherecastRadius; // Token: 0x0400081E RID: 2078 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000563")] public LayerMask groundLayers; // Token: 0x0400081F RID: 2079 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000564")] private PhysicMaterial zeroFrictionMaterial; // Token: 0x04000820 RID: 2080 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000565")] private PhysicMaterial highFrictionMaterial; // Token: 0x04000821 RID: 2081 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000566")] protected Rigidbody r; // Token: 0x04000822 RID: 2082 [Token(Token = "0x4000567")] protected const float half = 0.5f; // Token: 0x04000823 RID: 2083 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000568")] protected float originalHeight; // Token: 0x04000824 RID: 2084 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000569")] protected Vector3 originalCenter; // Token: 0x04000825 RID: 2085 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400056A")] protected CapsuleCollider capsule; } }