using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000F7 RID: 247 [Token(Token = "0x200009B")] public class CharacterController3rdPerson : MonoBehaviour { // Token: 0x0600070E RID: 1806 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600055F")] [Address(RVA = "0xE1B220", Offset = "0xE1A220", VA = "0x180E1B220")] private void Start() { } // Token: 0x0600070F RID: 1807 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000560")] [Address(RVA = "0xE1AE60", Offset = "0xE19E60", VA = "0x180E1AE60")] private void LateUpdate() { } // Token: 0x170000CD RID: 205 // (get) Token: 0x06000710 RID: 1808 RVA: 0x00004AA0 File Offset: 0x00002CA0 [Token(Token = "0x1700007C")] private static Vector3 inputVector { [Token(Token = "0x6000561")] [Address(RVA = "0xE1B300", Offset = "0xE1A300", VA = "0x180E1B300")] get { return default(Vector3); } } // Token: 0x170000CE RID: 206 // (get) Token: 0x06000711 RID: 1809 RVA: 0x00004AB8 File Offset: 0x00002CB8 [Token(Token = "0x1700007D")] private static Vector3 inputVectorRaw { [Token(Token = "0x6000562")] [Address(RVA = "0xE1B280", Offset = "0xE1A280", VA = "0x180E1B280")] get { return default(Vector3); } } // Token: 0x06000712 RID: 1810 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000563")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CharacterController3rdPerson() { } // Token: 0x040006F1 RID: 1777 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000470")] public CameraController cam; // Token: 0x040006F2 RID: 1778 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000471")] private AnimatorController3rdPerson animatorController; } }