using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000F8 RID: 248 [Token(Token = "0x200009C")] public class EffectorOffset : OffsetModifier { // Token: 0x06000713 RID: 1811 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000564")] [Address(RVA = "0xE1E900", Offset = "0xE1D900", VA = "0x180E1E900", Slot = "4")] protected override void OnModifyOffset() { } // Token: 0x06000714 RID: 1812 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000565")] [Address(RVA = "0xA8B900", Offset = "0xA8A900", VA = "0x180A8B900")] public EffectorOffset() { } // Token: 0x040006F3 RID: 1779 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000472")] [Range(0f, 1f)] public float handsMaintainRelativePositionWeight; // Token: 0x040006F4 RID: 1780 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000473")] public Vector3 bodyOffset; // Token: 0x040006F5 RID: 1781 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000474")] public Vector3 leftShoulderOffset; // Token: 0x040006F6 RID: 1782 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000475")] public Vector3 rightShoulderOffset; // Token: 0x040006F7 RID: 1783 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000476")] public Vector3 leftThighOffset; // Token: 0x040006F8 RID: 1784 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000477")] public Vector3 rightThighOffset; // Token: 0x040006F9 RID: 1785 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000478")] public Vector3 leftHandOffset; // Token: 0x040006FA RID: 1786 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4000479")] public Vector3 rightHandOffset; // Token: 0x040006FB RID: 1787 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400047A")] public Vector3 leftFootOffset; // Token: 0x040006FC RID: 1788 [FieldOffset(Offset = "0x94")] [Token(Token = "0x400047B")] public Vector3 rightFootOffset; } }