using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000FE RID: 254 [Token(Token = "0x20000A1")] public class FBIKHandsOnProp : MonoBehaviour { // Token: 0x06000725 RID: 1829 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000574")] [Address(RVA = "0xE20060", Offset = "0xE1F060", VA = "0x180E20060")] private void Awake() { } // Token: 0x06000726 RID: 1830 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000575")] [Address(RVA = "0xE20930", Offset = "0xE1F930", VA = "0x180E20930")] private void OnPreRead() { } // Token: 0x06000727 RID: 1831 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000576")] [Address(RVA = "0xE20140", Offset = "0xE1F140", VA = "0x180E20140")] private void HandsOnProp(IKEffector mainHand, IKEffector otherHand) { } // Token: 0x06000728 RID: 1832 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000577")] [Address(RVA = "0xE20830", Offset = "0xE1F830", VA = "0x180E20830")] private void OnDestroy() { } // Token: 0x06000729 RID: 1833 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000578")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public FBIKHandsOnProp() { } // Token: 0x0400071E RID: 1822 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400049A")] public FullBodyBipedIK ik; // Token: 0x0400071F RID: 1823 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400049B")] public bool leftHanded; } }