using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000100 RID: 256 [Token(Token = "0x20000A3")] public class FPSCharacter : MonoBehaviour { // Token: 0x06000731 RID: 1841 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000580")] [Address(RVA = "0xE225F0", Offset = "0xE215F0", VA = "0x180E225F0")] private void Start() { } // Token: 0x06000732 RID: 1842 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000581")] [Address(RVA = "0xE22640", Offset = "0xE21640", VA = "0x180E22640")] private void Update() { } // Token: 0x06000733 RID: 1843 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000582")] [Address(RVA = "0xE22540", Offset = "0xE21540", VA = "0x180E22540")] private void OnGUI() { } // Token: 0x06000734 RID: 1844 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000583")] [Address(RVA = "0xE22770", Offset = "0xE21770", VA = "0x180E22770")] public FPSCharacter() { } // Token: 0x04000732 RID: 1842 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004AE")] [Range(0f, 1f)] public float walkSpeed; // Token: 0x04000733 RID: 1843 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40004AF")] private float sVel; // Token: 0x04000734 RID: 1844 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004B0")] private Animator animator; // Token: 0x04000735 RID: 1845 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004B1")] private FPSAiming FPSAiming; } }