using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000101 RID: 257 [Token(Token = "0x20000A4")] public class HitReactionTrigger : MonoBehaviour { // Token: 0x06000735 RID: 1845 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000584")] [Address(RVA = "0xE229B0", Offset = "0xE219B0", VA = "0x180E229B0")] private void Update() { } // Token: 0x06000736 RID: 1846 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000585")] [Address(RVA = "0xE22910", Offset = "0xE21910", VA = "0x180E22910")] private void OnGUI() { } // Token: 0x06000737 RID: 1847 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000586")] [Address(RVA = "0xA8E330", Offset = "0xA8D330", VA = "0x180A8E330")] public HitReactionTrigger() { } // Token: 0x04000736 RID: 1846 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004B2")] public HitReaction hitReaction; // Token: 0x04000737 RID: 1847 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004B3")] public float hitForce; // Token: 0x04000738 RID: 1848 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004B4")] private string colliderName; } }