using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000102 RID: 258 [Token(Token = "0x20000A5")] public class HoldingHands : MonoBehaviour { // Token: 0x06000738 RID: 1848 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000587")] [Address(RVA = "0xE23370", Offset = "0xE22370", VA = "0x180E23370")] private void Start() { } // Token: 0x06000739 RID: 1849 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000588")] [Address(RVA = "0xE22ED0", Offset = "0xE21ED0", VA = "0x180E22ED0")] private void LateUpdate() { } // Token: 0x0600073A RID: 1850 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000589")] [Address(RVA = "0xE23530", Offset = "0xE22530", VA = "0x180E23530")] public HoldingHands() { } // Token: 0x04000739 RID: 1849 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004B5")] public FullBodyBipedIK rightHandChar; // Token: 0x0400073A RID: 1850 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004B6")] public FullBodyBipedIK leftHandChar; // Token: 0x0400073B RID: 1851 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004B7")] public Transform rightHandTarget; // Token: 0x0400073C RID: 1852 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40004B8")] public Transform leftHandTarget; // Token: 0x0400073D RID: 1853 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40004B9")] public float crossFade; // Token: 0x0400073E RID: 1854 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40004BA")] public float speed; // Token: 0x0400073F RID: 1855 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40004BB")] private Quaternion rightHandRotation; // Token: 0x04000740 RID: 1856 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40004BC")] private Quaternion leftHandRotation; } }