using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200010B RID: 267 [Token(Token = "0x20000AB")] public class MotionAbsorbCharacter : MonoBehaviour { // Token: 0x06000756 RID: 1878 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600059B")] [Address(RVA = "0xA9DBF0", Offset = "0xA9CBF0", VA = "0x180A9DBF0")] private void Start() { } // Token: 0x06000757 RID: 1879 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600059C")] [Address(RVA = "0xA9DE40", Offset = "0xA9CE40", VA = "0x180A9DE40")] private void Update() { } // Token: 0x06000758 RID: 1880 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600059D")] [Address(RVA = "0xA9DC60", Offset = "0xA9CC60", VA = "0x180A9DC60")] private void SwingStart() { } // Token: 0x06000759 RID: 1881 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600059E")] [Address(RVA = "0xA9DF00", Offset = "0xA9CF00", VA = "0x180A9DF00")] public MotionAbsorbCharacter() { } // Token: 0x0400076E RID: 1902 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004D7")] public Animator animator; // Token: 0x0400076F RID: 1903 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004D8")] public MotionAbsorb motionAbsorb; // Token: 0x04000770 RID: 1904 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004D9")] public Transform cube; // Token: 0x04000771 RID: 1905 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40004DA")] public float cubeRandomPosition; // Token: 0x04000772 RID: 1906 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40004DB")] public AnimationCurve motionAbsorbWeight; // Token: 0x04000773 RID: 1907 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40004DC")] private Vector3 cubeDefaultPosition; // Token: 0x04000774 RID: 1908 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40004DD")] private AnimatorStateInfo info; // Token: 0x04000775 RID: 1909 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40004DE")] private Rigidbody cubeRigidbody; } }