using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000112 RID: 274 [Token(Token = "0x20000B1")] public class RagdollUtilityDemo : MonoBehaviour { // Token: 0x06000771 RID: 1905 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005B5")] [Address(RVA = "0xAA24D0", Offset = "0xAA14D0", VA = "0x180AA24D0")] private void OnGUI() { } // Token: 0x06000772 RID: 1906 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005B6")] [Address(RVA = "0xAA2520", Offset = "0xAA1520", VA = "0x180AA2520")] private void Update() { } // Token: 0x06000773 RID: 1907 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005B7")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public RagdollUtilityDemo() { } // Token: 0x04000795 RID: 1941 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004FB")] public RagdollUtility ragdollUtility; // Token: 0x04000796 RID: 1942 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004FC")] public Transform root; // Token: 0x04000797 RID: 1943 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004FD")] public Rigidbody pelvis; } }