using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000116 RID: 278 [Token(Token = "0x20000B4")] public class SoccerDemo : MonoBehaviour { // Token: 0x06000782 RID: 1922 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005C0")] [Address(RVA = "0xAA4310", Offset = "0xAA3310", VA = "0x180AA4310")] private void Start() { } // Token: 0x06000783 RID: 1923 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005C1")] [Address(RVA = "0xAA42B0", Offset = "0xAA32B0", VA = "0x180AA42B0")] private IEnumerator ResetDelayed() { return null; } // Token: 0x06000784 RID: 1924 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005C2")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public SoccerDemo() { } // Token: 0x040007A3 RID: 1955 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000505")] private Animator animator; // Token: 0x040007A4 RID: 1956 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000506")] private Vector3 defaultPosition; // Token: 0x040007A5 RID: 1957 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000507")] private Quaternion defaultRotation; } }