using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000133 RID: 307 [Token(Token = "0x20000C9")] public class UserControlThirdPerson : MonoBehaviour { // Token: 0x06000808 RID: 2056 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000629")] [Address(RVA = "0xAA6AE0", Offset = "0xAA5AE0", VA = "0x180AA6AE0", Slot = "4")] protected virtual void Start() { } // Token: 0x06000809 RID: 2057 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600062A")] [Address(RVA = "0xAA6B10", Offset = "0xAA5B10", VA = "0x180AA6B10", Slot = "5")] protected virtual void Update() { } // Token: 0x0600080A RID: 2058 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600062B")] [Address(RVA = "0xAA6EE0", Offset = "0xAA5EE0", VA = "0x180AA6EE0")] public UserControlThirdPerson() { } // Token: 0x04000883 RID: 2179 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40005B5")] public bool walkByDefault; // Token: 0x04000884 RID: 2180 [FieldOffset(Offset = "0x19")] [Token(Token = "0x40005B6")] public bool canCrouch; // Token: 0x04000885 RID: 2181 [FieldOffset(Offset = "0x1A")] [Token(Token = "0x40005B7")] public bool canJump; // Token: 0x04000886 RID: 2182 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40005B8")] public UserControlThirdPerson.State state; // Token: 0x04000887 RID: 2183 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40005B9")] protected Transform cam; // Token: 0x02000134 RID: 308 [Token(Token = "0x200012C")] public struct State { // Token: 0x04000888 RID: 2184 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400086E")] public Vector3 move; // Token: 0x04000889 RID: 2185 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400086F")] public Vector3 lookPos; // Token: 0x0400088A RID: 2186 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000870")] public bool crouch; // Token: 0x0400088B RID: 2187 [FieldOffset(Offset = "0x19")] [Token(Token = "0x4000871")] public bool jump; // Token: 0x0400088C RID: 2188 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000872")] public int actionIndex; } } }