using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000B6 RID: 182 [Token(Token = "0x2000079")] public class AimPoser : MonoBehaviour { // Token: 0x060005F5 RID: 1525 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60004B1")] [Address(RVA = "0xA8B5C0", Offset = "0xA8A5C0", VA = "0x180A8B5C0")] public AimPoser.Pose GetPose(Vector3 localDirection) { return null; } // Token: 0x060005F6 RID: 1526 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B2")] [Address(RVA = "0xA8B6E0", Offset = "0xA8A6E0", VA = "0x180A8B6E0")] public void SetPoseActive(AimPoser.Pose pose) { } // Token: 0x060005F7 RID: 1527 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B3")] [Address(RVA = "0xA8B770", Offset = "0xA8A770", VA = "0x180A8B770")] public AimPoser() { } // Token: 0x04000578 RID: 1400 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003A0")] public float angleBuffer; // Token: 0x04000579 RID: 1401 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003A1")] public AimPoser.Pose[] poses; // Token: 0x020000B7 RID: 183 [Token(Token = "0x2000108")] [Serializable] public class Pose { // Token: 0x060005F8 RID: 1528 RVA: 0x00004698 File Offset: 0x00002898 [Token(Token = "0x6000780")] [Address(RVA = "0xAA2160", Offset = "0xAA1160", VA = "0x180AA2160")] public bool IsInDirection(Vector3 d) { return default(bool); } // Token: 0x060005F9 RID: 1529 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000781")] [Address(RVA = "0x562AC0", Offset = "0x561AC0", VA = "0x180562AC0")] public void SetAngleBuffer(float value) { } // Token: 0x060005FA RID: 1530 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000782")] [Address(RVA = "0xAA24B0", Offset = "0xAA14B0", VA = "0x180AA24B0")] public Pose() { } // Token: 0x0400057A RID: 1402 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000793")] public bool visualize; // Token: 0x0400057B RID: 1403 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000794")] public string name; // Token: 0x0400057C RID: 1404 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000795")] public Vector3 direction; // Token: 0x0400057D RID: 1405 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000796")] public float yaw; // Token: 0x0400057E RID: 1406 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000797")] public float pitch; // Token: 0x0400057F RID: 1407 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000798")] private float angleBuffer; } } }