using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000BC RID: 188 [Token(Token = "0x200007C")] public class CCDBendGoal : MonoBehaviour { // Token: 0x06000604 RID: 1540 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B9")] [Address(RVA = "0xA8E250", Offset = "0xA8D250", VA = "0x180A8E250")] private void Start() { } // Token: 0x06000605 RID: 1541 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004BA")] [Address(RVA = "0xA8DD70", Offset = "0xA8CD70", VA = "0x180A8DD70")] private void BeforeIK() { } // Token: 0x06000606 RID: 1542 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004BB")] [Address(RVA = "0xA8E160", Offset = "0xA8D160", VA = "0x180A8E160")] private void OnDestroy() { } // Token: 0x06000607 RID: 1543 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004BC")] [Address(RVA = "0xA8E330", Offset = "0xA8D330", VA = "0x180A8E330")] public CCDBendGoal() { } // Token: 0x04000592 RID: 1426 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003A9")] public CCDIK ik; // Token: 0x04000593 RID: 1427 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003AA")] [Range(0f, 1f)] public float weight; } }