using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003A RID: 58 [Token(Token = "0x2000032")] [Serializable] public class ConstraintPosition : Constraint { // Token: 0x06000160 RID: 352 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000159")] [Address(RVA = "0xA8E860", Offset = "0xA8D860", VA = "0x180A8E860", Slot = "4")] public override void UpdateConstraint() { } // Token: 0x06000161 RID: 353 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015A")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ConstraintPosition() { } // Token: 0x06000162 RID: 354 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600015B")] [Address(RVA = "0x493D90", Offset = "0x492D90", VA = "0x180493D90")] public ConstraintPosition(Transform transform) { } // Token: 0x04000144 RID: 324 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000106")] public Vector3 position; } }