using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003C RID: 60 [Token(Token = "0x2000034")] [Serializable] public class ConstraintRotation : Constraint { // Token: 0x06000167 RID: 359 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000160")] [Address(RVA = "0xA8ED30", Offset = "0xA8DD30", VA = "0x180A8ED30", Slot = "4")] public override void UpdateConstraint() { } // Token: 0x06000168 RID: 360 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000161")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ConstraintRotation() { } // Token: 0x06000169 RID: 361 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000162")] [Address(RVA = "0x493D90", Offset = "0x492D90", VA = "0x180493D90")] public ConstraintRotation(Transform transform) { } // Token: 0x04000149 RID: 329 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400010B")] public Quaternion rotation; } }