using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003D RID: 61 [Token(Token = "0x2000035")] [Serializable] public class ConstraintRotationOffset : Constraint { // Token: 0x0600016A RID: 362 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000163")] [Address(RVA = "0xA8EA00", Offset = "0xA8DA00", VA = "0x180A8EA00", Slot = "4")] public override void UpdateConstraint() { } // Token: 0x0600016B RID: 363 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000164")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ConstraintRotationOffset() { } // Token: 0x0600016C RID: 364 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000165")] [Address(RVA = "0x493D90", Offset = "0x492D90", VA = "0x180493D90")] public ConstraintRotationOffset(Transform transform) { } // Token: 0x17000023 RID: 35 // (get) Token: 0x0600016D RID: 365 RVA: 0x00002F58 File Offset: 0x00001158 [Token(Token = "0x17000022")] private bool rotationChanged { [Token(Token = "0x6000166")] [Address(RVA = "0xA8EC90", Offset = "0xA8DC90", VA = "0x180A8EC90")] get { return default(bool); } } // Token: 0x0400014A RID: 330 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400010C")] public Quaternion offset; // Token: 0x0400014B RID: 331 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400010D")] private Quaternion defaultRotation; // Token: 0x0400014C RID: 332 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400010E")] private Quaternion defaultLocalRotation; // Token: 0x0400014D RID: 333 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400010F")] private Quaternion lastLocalRotation; // Token: 0x0400014E RID: 334 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000110")] private Quaternion defaultTargetLocalRotation; // Token: 0x0400014F RID: 335 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000111")] private bool initiated; } }