using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000BE RID: 190 [Token(Token = "0x200007E")] [CreateAssetMenu] public class EditorIKPose : ScriptableObject { // Token: 0x170000AF RID: 175 // (get) Token: 0x06000611 RID: 1553 RVA: 0x000046E0 File Offset: 0x000028E0 [Token(Token = "0x1700006D")] public bool poseStored { [Token(Token = "0x60004C6")] [Address(RVA = "0xA8F790", Offset = "0xA8E790", VA = "0x180A8F790")] get { return default(bool); } } // Token: 0x06000612 RID: 1554 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004C7")] [Address(RVA = "0xA8F5B0", Offset = "0xA8E5B0", VA = "0x180A8F5B0")] public void Store(Transform[] T) { } // Token: 0x06000613 RID: 1555 RVA: 0x000046F8 File Offset: 0x000028F8 [Token(Token = "0x60004C8")] [Address(RVA = "0xA8F410", Offset = "0xA8E410", VA = "0x180A8F410")] public bool Restore(Transform[] T) { return default(bool); } // Token: 0x06000614 RID: 1556 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004C9")] [Address(RVA = "0xA8F730", Offset = "0xA8E730", VA = "0x180A8F730")] public EditorIKPose() { } // Token: 0x04000598 RID: 1432 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003AF")] public Vector3[] localPositions; // Token: 0x04000599 RID: 1433 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003B0")] public Quaternion[] localRotations; } }