using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000C5 RID: 197 [Token(Token = "0x2000080")] public class HitReactionVRIK : OffsetModifierVRIK { // Token: 0x06000636 RID: 1590 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004CE")] [Address(RVA = "0xF19FA0", Offset = "0xF18FA0", VA = "0x180F19FA0", Slot = "4")] protected override void OnModifyOffset() { } // Token: 0x06000637 RID: 1591 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004CF")] [Address(RVA = "0xF19D20", Offset = "0xF18D20", VA = "0x180F19D20")] public void Hit(Collider collider, Vector3 force, Vector3 point) { } // Token: 0x06000638 RID: 1592 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004D0")] [Address(RVA = "0xA8B900", Offset = "0xA8A900", VA = "0x180A8B900")] public HitReactionVRIK() { } // Token: 0x040005B4 RID: 1460 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40003B3")] public AnimationCurve[] offsetCurves; // Token: 0x040005B5 RID: 1461 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40003B4")] [Tooltip("Hit points for the FBBIK effectors")] public HitReactionVRIK.PositionOffset[] positionOffsets; // Token: 0x040005B6 RID: 1462 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40003B5")] [Tooltip(" Hit points for bones without an effector, such as the head")] public HitReactionVRIK.RotationOffset[] rotationOffsets; // Token: 0x020000C6 RID: 198 [Token(Token = "0x200010D")] [Serializable] public abstract class Offset { // Token: 0x170000B6 RID: 182 // (get) Token: 0x06000639 RID: 1593 RVA: 0x000047D0 File Offset: 0x000029D0 // (set) Token: 0x0600063A RID: 1594 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170000CE")] private protected float crossFader { [Token(Token = "0x600079D")] [Address(RVA = "0x8EE180", Offset = "0x8ED180", VA = "0x1808EE180")] [CompilerGenerated] protected get { return 0f; } [Token(Token = "0x600079E")] [Address(RVA = "0x90C8F0", Offset = "0x90B8F0", VA = "0x18090C8F0")] [CompilerGenerated] private set { } } // Token: 0x170000B7 RID: 183 // (get) Token: 0x0600063B RID: 1595 RVA: 0x000047E8 File Offset: 0x000029E8 // (set) Token: 0x0600063C RID: 1596 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170000CF")] private protected float timer { [Token(Token = "0x600079F")] [Address(RVA = "0x5626C0", Offset = "0x5616C0", VA = "0x1805626C0")] [CompilerGenerated] protected get { return 0f; } [Token(Token = "0x60007A0")] [Address(RVA = "0x562BA0", Offset = "0x561BA0", VA = "0x180562BA0")] [CompilerGenerated] private set { } } // Token: 0x170000B8 RID: 184 // (get) Token: 0x0600063D RID: 1597 RVA: 0x00004800 File Offset: 0x00002A00 // (set) Token: 0x0600063E RID: 1598 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170000D0")] private protected Vector3 force { [Token(Token = "0x60007A1")] [Address(RVA = "0xF19CD0", Offset = "0xF18CD0", VA = "0x180F19CD0")] [CompilerGenerated] protected get { return default(Vector3); } [Token(Token = "0x60007A2")] [Address(RVA = "0xF19D00", Offset = "0xF18D00", VA = "0x180F19D00")] [CompilerGenerated] private set { } } // Token: 0x170000B9 RID: 185 // (get) Token: 0x0600063F RID: 1599 RVA: 0x00004818 File Offset: 0x00002A18 // (set) Token: 0x06000640 RID: 1600 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170000D1")] private protected Vector3 point { [Token(Token = "0x60007A3")] [Address(RVA = "0x9A5DE0", Offset = "0x9A4DE0", VA = "0x1809A5DE0")] [CompilerGenerated] protected get { return default(Vector3); } [Token(Token = "0x60007A4")] [Address(RVA = "0xF19D10", Offset = "0xF18D10", VA = "0x180F19D10")] [CompilerGenerated] private set { } } // Token: 0x06000641 RID: 1601 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007A5")] [Address(RVA = "0xF264B0", Offset = "0xF254B0", VA = "0x180F264B0")] public void Hit(Vector3 force, AnimationCurve[] curves, Vector3 point) { } // Token: 0x06000642 RID: 1602 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007A6")] [Address(RVA = "0xF26330", Offset = "0xF25330", VA = "0x180F26330")] public void Apply(VRIK ik, AnimationCurve[] curves, float weight) { } // Token: 0x06000643 RID: 1603 [Token(Token = "0x60007A7")] [Address(Slot = "4")] protected abstract float GetLength(AnimationCurve[] curves); // Token: 0x06000644 RID: 1604 [Token(Token = "0x60007A8")] [Address(Slot = "5")] protected abstract void CrossFadeStart(); // Token: 0x06000645 RID: 1605 [Token(Token = "0x60007A9")] [Address(Slot = "6")] protected abstract void OnApply(VRIK ik, AnimationCurve[] curves, float weight); // Token: 0x06000646 RID: 1606 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007AA")] [Address(RVA = "0xF19480", Offset = "0xF18480", VA = "0x180F19480")] protected Offset() { } // Token: 0x040005B7 RID: 1463 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007B2")] [Tooltip("Just for visual clarity, not used at all")] public string name; // Token: 0x040005B8 RID: 1464 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007B3")] [Tooltip("Linking this hit point to a collider")] public Collider collider; // Token: 0x040005B9 RID: 1465 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007B4")] [SerializeField] [Tooltip("Only used if this hit point gets hit when already processing another hit")] private float crossFadeTime; // Token: 0x040005BE RID: 1470 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40007B9")] private float length; // Token: 0x040005BF RID: 1471 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40007BA")] private float crossFadeSpeed; // Token: 0x040005C0 RID: 1472 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40007BB")] private float lastTime; } // Token: 0x020000C7 RID: 199 [Token(Token = "0x200010E")] [Serializable] public class PositionOffset : HitReactionVRIK.Offset { // Token: 0x06000647 RID: 1607 RVA: 0x00004830 File Offset: 0x00002A30 [Token(Token = "0x60007AB")] [Address(RVA = "0xF26CA0", Offset = "0xF25CA0", VA = "0x180F26CA0", Slot = "4")] protected override float GetLength(AnimationCurve[] curves) { return 0f; } // Token: 0x06000648 RID: 1608 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007AC")] [Address(RVA = "0xF26C40", Offset = "0xF25C40", VA = "0x180F26C40", Slot = "5")] protected override void CrossFadeStart() { } // Token: 0x06000649 RID: 1609 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007AD")] [Address(RVA = "0xF26F00", Offset = "0xF25F00", VA = "0x180F26F00", Slot = "6")] protected override void OnApply(VRIK ik, AnimationCurve[] curves, float weight) { } // Token: 0x0600064A RID: 1610 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007AE")] [Address(RVA = "0xF272B0", Offset = "0xF262B0", VA = "0x180F272B0")] public PositionOffset() { } // Token: 0x040005C1 RID: 1473 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40007BC")] [Tooltip("Offset magnitude in the direction of the hit force")] public int forceDirCurveIndex; // Token: 0x040005C2 RID: 1474 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40007BD")] [Tooltip("Offset magnitude in the direction of character.up")] public int upDirCurveIndex; // Token: 0x040005C3 RID: 1475 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40007BE")] [Tooltip("Linking this offset to the VRIK position offsets")] public HitReactionVRIK.PositionOffset.PositionOffsetLink[] offsetLinks; // Token: 0x020000C8 RID: 200 [Token(Token = "0x2000135")] [Serializable] public class PositionOffsetLink { // Token: 0x0600064B RID: 1611 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000811")] [Address(RVA = "0xF26AF0", Offset = "0xF25AF0", VA = "0x180F26AF0")] public void Apply(VRIK ik, Vector3 offset, float crossFader) { } // Token: 0x0600064C RID: 1612 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000812")] [Address(RVA = "0xF0B800", Offset = "0xF0A800", VA = "0x180F0B800")] public void CrossFadeStart() { } // Token: 0x0600064D RID: 1613 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000813")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public PositionOffsetLink() { } // Token: 0x040005C4 RID: 1476 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000893")] [Tooltip("The FBBIK effector type")] public IKSolverVR.PositionOffset positionOffset; // Token: 0x040005C5 RID: 1477 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000894")] [Tooltip("The weight of this effector (could also be negative)")] public float weight; // Token: 0x040005C6 RID: 1478 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000895")] private Vector3 lastValue; // Token: 0x040005C7 RID: 1479 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000896")] private Vector3 current; } } // Token: 0x020000C9 RID: 201 [Token(Token = "0x200010F")] [Serializable] public class RotationOffset : HitReactionVRIK.Offset { // Token: 0x0600064E RID: 1614 RVA: 0x00004848 File Offset: 0x00002A48 [Token(Token = "0x60007AF")] [Address(RVA = "0xF274E0", Offset = "0xF264E0", VA = "0x180F274E0", Slot = "4")] protected override float GetLength(AnimationCurve[] curves) { return 0f; } // Token: 0x0600064F RID: 1615 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007B0")] [Address(RVA = "0xF27480", Offset = "0xF26480", VA = "0x180F27480", Slot = "5")] protected override void CrossFadeStart() { } // Token: 0x06000650 RID: 1616 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007B1")] [Address(RVA = "0xF27600", Offset = "0xF26600", VA = "0x180F27600", Slot = "6")] protected override void OnApply(VRIK ik, AnimationCurve[] curves, float weight) { } // Token: 0x06000651 RID: 1617 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007B2")] [Address(RVA = "0xF19480", Offset = "0xF18480", VA = "0x180F19480")] public RotationOffset() { } // Token: 0x040005C8 RID: 1480 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40007BF")] [Tooltip("The angle to rotate the bone around it's rigidbody's world center of mass")] public int curveIndex; // Token: 0x040005C9 RID: 1481 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40007C0")] [Tooltip("Linking this hit point to bone(s)")] public HitReactionVRIK.RotationOffset.RotationOffsetLink[] offsetLinks; // Token: 0x040005CA RID: 1482 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40007C1")] private Rigidbody rigidbody; // Token: 0x020000CA RID: 202 [Token(Token = "0x2000136")] [Serializable] public class RotationOffsetLink { // Token: 0x06000652 RID: 1618 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000814")] [Address(RVA = "0xF272D0", Offset = "0xF262D0", VA = "0x180F272D0")] public void Apply(VRIK ik, Quaternion offset, float crossFader) { } // Token: 0x06000653 RID: 1619 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000815")] [Address(RVA = "0xF273F0", Offset = "0xF263F0", VA = "0x180F273F0")] public void CrossFadeStart() { } // Token: 0x06000654 RID: 1620 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000816")] [Address(RVA = "0xF27400", Offset = "0xF26400", VA = "0x180F27400")] public RotationOffsetLink() { } // Token: 0x040005CB RID: 1483 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000897")] [Tooltip("Reference to the bone that this hit point rotates")] public IKSolverVR.RotationOffset rotationOffset; // Token: 0x040005CC RID: 1484 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000898")] [Tooltip("Weight of rotating the bone")] [Range(0f, 1f)] public float weight; // Token: 0x040005CD RID: 1485 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000899")] private Quaternion lastValue; // Token: 0x040005CE RID: 1486 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400089A")] private Quaternion current; } } } }