using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000056 RID: 86 [Token(Token = "0x2000047")] public class IKExecutionOrder : MonoBehaviour { // Token: 0x1700003F RID: 63 // (get) Token: 0x06000259 RID: 601 RVA: 0x000033F0 File Offset: 0x000015F0 [Token(Token = "0x17000030")] private bool animatePhysics { [Token(Token = "0x600021F")] [Address(RVA = "0xF1E1F0", Offset = "0xF1D1F0", VA = "0x180F1E1F0")] get { return default(bool); } } // Token: 0x0600025A RID: 602 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000220")] [Address(RVA = "0xF1E140", Offset = "0xF1D140", VA = "0x180F1E140")] private void Start() { } // Token: 0x0600025B RID: 603 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000221")] [Address(RVA = "0xF1E1C0", Offset = "0xF1D1C0", VA = "0x180F1E1C0")] private void Update() { } // Token: 0x0600025C RID: 604 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000222")] [Address(RVA = "0xF1DFF0", Offset = "0xF1CFF0", VA = "0x180F1DFF0")] private void FixedUpdate() { } // Token: 0x0600025D RID: 605 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000223")] [Address(RVA = "0xF1E020", Offset = "0xF1D020", VA = "0x180F1E020")] private void LateUpdate() { } // Token: 0x0600025E RID: 606 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000224")] [Address(RVA = "0xF1DF40", Offset = "0xF1CF40", VA = "0x180F1DF40")] private void FixTransforms() { } // Token: 0x0600025F RID: 607 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000225")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public IKExecutionOrder() { } // Token: 0x040001F8 RID: 504 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000190")] [Tooltip("The IK components, assign in the order in which you wish to update them.")] public IK[] IKComponents; // Token: 0x040001F9 RID: 505 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000191")] [Tooltip("Optional. Assign it if you are using 'Animate Physics' as the Update Mode.")] public Animator animator; // Token: 0x040001FA RID: 506 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000192")] private bool fixedFrame; } }