using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000054")] [Serializable] public class IKMappingBone : IKMapping { // Token: 0x060002F8 RID: 760 RVA: 0x000036C0 File Offset: 0x000018C0 [Token(Token = "0x6000293")] [Address(RVA = "0xF1E380", Offset = "0xF1D380", VA = "0x180F1E380", Slot = "4")] public override bool IsValid(IKSolver solver, ref string message) { return default(bool); } // Token: 0x060002F9 RID: 761 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000294")] [Address(RVA = "0xF1E580", Offset = "0xF1D580", VA = "0x180F1E580")] public IKMappingBone() { } // Token: 0x060002FA RID: 762 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000295")] [Address(RVA = "0xF1E4E0", Offset = "0xF1D4E0", VA = "0x180F1E4E0")] public IKMappingBone(Transform bone) { } // Token: 0x060002FB RID: 763 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000296")] [Address(RVA = "0xF1E450", Offset = "0xF1D450", VA = "0x180F1E450")] public void StoreDefaultLocalState() { } // Token: 0x060002FC RID: 764 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000297")] [Address(RVA = "0xF1E280", Offset = "0xF1D280", VA = "0x180F1E280")] public void FixTransforms() { } // Token: 0x060002FD RID: 765 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000298")] [Address(RVA = "0xF1E2C0", Offset = "0xF1D2C0", VA = "0x180F1E2C0", Slot = "5")] public override void Initiate(IKSolverFullBody solver) { } // Token: 0x060002FE RID: 766 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000299")] [Address(RVA = "0xF1E410", Offset = "0xF1D410", VA = "0x180F1E410")] public void ReadPose() { } // Token: 0x060002FF RID: 767 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600029A")] [Address(RVA = "0xF1E4B0", Offset = "0xF1D4B0", VA = "0x180F1E4B0")] public void WritePose(float solverWeight) { } // Token: 0x040002C1 RID: 705 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400021C")] public Transform bone; // Token: 0x040002C2 RID: 706 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400021D")] [Range(0f, 1f)] public float maintainRotationWeight; // Token: 0x040002C3 RID: 707 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400021E")] private IKMapping.BoneMap boneMap; } }