using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200006B RID: 107 [Token(Token = "0x2000056")] [Serializable] public class IKMappingSpine : IKMapping { // Token: 0x0600030B RID: 779 RVA: 0x000036F0 File Offset: 0x000018F0 [Token(Token = "0x60002A6")] [Address(RVA = "0xF20980", Offset = "0xF1F980", VA = "0x180F20980", Slot = "4")] public override bool IsValid(IKSolver solver, ref string message) { return default(bool); } // Token: 0x0600030C RID: 780 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002A7")] [Address(RVA = "0xF21EE0", Offset = "0xF20EE0", VA = "0x180F21EE0")] public IKMappingSpine() { } // Token: 0x0600030D RID: 781 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002A8")] [Address(RVA = "0xF21D20", Offset = "0xF20D20", VA = "0x180F21D20")] public IKMappingSpine(Transform[] spineBones, Transform leftUpperArmBone, Transform rightUpperArmBone, Transform leftThighBone, Transform rightThighBone) { } // Token: 0x0600030E RID: 782 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002A9")] [Address(RVA = "0xF216B0", Offset = "0xF206B0", VA = "0x180F216B0")] public void SetBones(Transform[] spineBones, Transform leftUpperArmBone, Transform rightUpperArmBone, Transform leftThighBone, Transform rightThighBone) { } // Token: 0x0600030F RID: 783 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002AA")] [Address(RVA = "0xF216D0", Offset = "0xF206D0", VA = "0x180F216D0")] public void StoreDefaultLocalState() { } // Token: 0x06000310 RID: 784 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002AB")] [Address(RVA = "0xF1FCC0", Offset = "0xF1ECC0", VA = "0x180F1FCC0")] public void FixTransforms() { } // Token: 0x06000311 RID: 785 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002AC")] [Address(RVA = "0xF1FFD0", Offset = "0xF1EFD0", VA = "0x180F1FFD0", Slot = "5")] public override void Initiate(IKSolverFullBody solver) { } // Token: 0x06000312 RID: 786 RVA: 0x00003708 File Offset: 0x00001908 [Token(Token = "0x60002AD")] [Address(RVA = "0xF21790", Offset = "0xF20790", VA = "0x180F21790")] private bool UseFABRIK() { return default(bool); } // Token: 0x06000313 RID: 787 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002AE")] [Address(RVA = "0xF21230", Offset = "0xF20230", VA = "0x180F21230")] public void ReadPose() { } // Token: 0x06000314 RID: 788 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002AF")] [Address(RVA = "0xF217C0", Offset = "0xF207C0", VA = "0x180F217C0")] public void WritePose(IKSolverFullBody solver) { } // Token: 0x06000315 RID: 789 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002B0")] [Address(RVA = "0xF1FD60", Offset = "0xF1ED60", VA = "0x180F1FD60")] public void ForwardReach(Vector3 position) { } // Token: 0x06000316 RID: 790 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002B1")] [Address(RVA = "0xF1FA70", Offset = "0xF1EA70", VA = "0x180F1FA70")] private void BackwardReach(Vector3 position) { } // Token: 0x06000317 RID: 791 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002B2")] [Address(RVA = "0xF20CB0", Offset = "0xF1FCB0", VA = "0x180F20CB0")] private void MapToSolverPositions(IKSolverFullBody solver) { } // Token: 0x040002D4 RID: 724 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400022A")] public Transform[] spineBones; // Token: 0x040002D5 RID: 725 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400022B")] public Transform leftUpperArmBone; // Token: 0x040002D6 RID: 726 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400022C")] public Transform rightUpperArmBone; // Token: 0x040002D7 RID: 727 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400022D")] public Transform leftThighBone; // Token: 0x040002D8 RID: 728 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400022E")] public Transform rightThighBone; // Token: 0x040002D9 RID: 729 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400022F")] [Range(1f, 3f)] public int iterations; // Token: 0x040002DA RID: 730 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000230")] [Range(0f, 1f)] public float twistWeight; // Token: 0x040002DB RID: 731 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000231")] private int rootNodeIndex; // Token: 0x040002DC RID: 732 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000232")] private IKMapping.BoneMap[] spine; // Token: 0x040002DD RID: 733 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000233")] private IKMapping.BoneMap leftUpperArm; // Token: 0x040002DE RID: 734 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000234")] private IKMapping.BoneMap rightUpperArm; // Token: 0x040002DF RID: 735 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000235")] private IKMapping.BoneMap leftThigh; // Token: 0x040002E0 RID: 736 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000236")] private IKMapping.BoneMap rightThigh; // Token: 0x040002E1 RID: 737 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000237")] private bool useFABRIK; } }