using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000D4 RID: 212 [Token(Token = "0x2000085")] public class OffsetPose : MonoBehaviour { // Token: 0x06000681 RID: 1665 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004E9")] [Address(RVA = "0xD933A0", Offset = "0xD923A0", VA = "0x180D933A0")] public void Apply(IKSolverFullBodyBiped solver, float weight) { } // Token: 0x06000682 RID: 1666 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004EA")] [Address(RVA = "0xD932D0", Offset = "0xD922D0", VA = "0x180D932D0")] public void Apply(IKSolverFullBodyBiped solver, float weight, Quaternion rotation) { } // Token: 0x06000683 RID: 1667 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004EB")] [Address(RVA = "0xD93490", Offset = "0xD92490", VA = "0x180D93490")] public OffsetPose() { } // Token: 0x04000609 RID: 1545 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003D2")] public OffsetPose.EffectorLink[] effectorLinks; // Token: 0x020000D5 RID: 213 [Token(Token = "0x2000114")] [Serializable] public class EffectorLink { // Token: 0x06000684 RID: 1668 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007C6")] [Address(RVA = "0xD8C550", Offset = "0xD8B550", VA = "0x180D8C550")] public void Apply(IKSolverFullBodyBiped solver, float weight, Quaternion rotation) { } // Token: 0x06000685 RID: 1669 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007C7")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public EffectorLink() { } // Token: 0x0400060A RID: 1546 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007DE")] public FullBodyBipedEffector effector; // Token: 0x0400060B RID: 1547 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40007DF")] public Vector3 offset; // Token: 0x0400060C RID: 1548 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007E0")] public Vector3 pin; // Token: 0x0400060D RID: 1549 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40007E1")] public Vector3 pinWeight; } } }