using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000A8 RID: 168 [Token(Token = "0x2000071")] public abstract class Poser : SolverManager { // Token: 0x06000582 RID: 1410 [Token(Token = "0x6000458")] [Address(Slot = "7")] public abstract void AutoMapping(); // Token: 0x06000583 RID: 1411 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000459")] [Address(RVA = "0xC8D4E0", Offset = "0xC8C4E0", VA = "0x180C8D4E0")] public void UpdateManual() { } // Token: 0x06000584 RID: 1412 [Token(Token = "0x600045A")] [Address(Slot = "8")] protected abstract void InitiatePoser(); // Token: 0x06000585 RID: 1413 [Token(Token = "0x600045B")] [Address(Slot = "9")] protected abstract void UpdatePoser(); // Token: 0x06000586 RID: 1414 [Token(Token = "0x600045C")] [Address(Slot = "10")] protected abstract void FixPoserTransforms(); // Token: 0x06000587 RID: 1415 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600045D")] [Address(RVA = "0xD935B0", Offset = "0xD925B0", VA = "0x180D935B0", Slot = "5")] protected override void UpdateSolver() { } // Token: 0x06000588 RID: 1416 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600045E")] [Address(RVA = "0xD93580", Offset = "0xD92580", VA = "0x180D93580", Slot = "4")] protected override void InitiateSolver() { } // Token: 0x06000589 RID: 1417 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600045F")] [Address(RVA = "0xD93560", Offset = "0xD92560", VA = "0x180D93560", Slot = "6")] protected override void FixTransforms() { } // Token: 0x0600058A RID: 1418 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000460")] [Address(RVA = "0xD93600", Offset = "0xD92600", VA = "0x180D93600")] protected Poser() { } // Token: 0x04000516 RID: 1302 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000358")] public Transform poseRoot; // Token: 0x04000517 RID: 1303 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000359")] [Range(0f, 1f)] public float weight; // Token: 0x04000518 RID: 1304 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400035A")] [Range(0f, 1f)] public float localRotationWeight; // Token: 0x04000519 RID: 1305 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400035B")] [Range(0f, 1f)] public float localPositionWeight; // Token: 0x0400051A RID: 1306 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400035C")] private bool initiated; } }