using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000AE RID: 174 [Token(Token = "0x2000074")] [HelpURL("http://www.root-motion.com/finalikdox/html/page14.html")] [AddComponentMenu("Scripts/RootMotion.FinalIK/Rotation Limits/Rotation Limit Angle")] public class RotationLimitAngle : RotationLimit { // Token: 0x060005BA RID: 1466 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000484")] [Address(RVA = "0xD9AD80", Offset = "0xD99D80", VA = "0x180D9AD80")] [ContextMenu("User Manual")] private void OpenUserManual() { } // Token: 0x060005BB RID: 1467 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000485")] [Address(RVA = "0xD9AD40", Offset = "0xD99D40", VA = "0x180D9AD40")] [ContextMenu("Scrpt Reference")] private void OpenScriptReference() { } // Token: 0x060005BC RID: 1468 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000486")] [Address(RVA = "0xD9ADC0", Offset = "0xD99DC0", VA = "0x180D9ADC0")] [ContextMenu("Support Group")] private void SupportGroup() { } // Token: 0x060005BD RID: 1469 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000487")] [Address(RVA = "0xD9A990", Offset = "0xD99990", VA = "0x180D9A990")] [ContextMenu("Asset Store Thread")] private void ASThread() { } // Token: 0x060005BE RID: 1470 RVA: 0x000044D0 File Offset: 0x000026D0 [Token(Token = "0x6000488")] [Address(RVA = "0xD9A9D0", Offset = "0xD999D0", VA = "0x180D9A9D0", Slot = "4")] protected override Quaternion LimitRotation(Quaternion rotation) { return default(Quaternion); } // Token: 0x060005BF RID: 1471 RVA: 0x000044E8 File Offset: 0x000026E8 [Token(Token = "0x6000489")] [Address(RVA = "0xD9AAC0", Offset = "0xD99AC0", VA = "0x180D9AAC0")] private Quaternion LimitSwing(Quaternion rotation) { return default(Quaternion); } // Token: 0x060005C0 RID: 1472 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600048A")] [Address(RVA = "0xD9AE00", Offset = "0xD99E00", VA = "0x180D9AE00")] public RotationLimitAngle() { } // Token: 0x04000542 RID: 1346 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000373")] [Range(0f, 180f)] public float limit; // Token: 0x04000543 RID: 1347 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000374")] [Range(0f, 180f)] public float twistLimit; } }