using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000AF RID: 175 [Token(Token = "0x2000075")] [HelpURL("http://www.root-motion.com/finalikdox/html/page14.html")] [AddComponentMenu("Scripts/RootMotion.FinalIK/Rotation Limits/Rotation Limit Hinge")] public class RotationLimitHinge : RotationLimit { // Token: 0x060005C1 RID: 1473 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600048B")] [Address(RVA = "0xD9B2F0", Offset = "0xD9A2F0", VA = "0x180D9B2F0")] [ContextMenu("User Manual")] private void OpenUserManual() { } // Token: 0x060005C2 RID: 1474 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600048C")] [Address(RVA = "0xD9B2B0", Offset = "0xD9A2B0", VA = "0x180D9B2B0")] [ContextMenu("Scrpt Reference")] private void OpenScriptReference() { } // Token: 0x060005C3 RID: 1475 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600048D")] [Address(RVA = "0xD9B330", Offset = "0xD9A330", VA = "0x180D9B330")] [ContextMenu("Support Group")] private void SupportGroup() { } // Token: 0x060005C4 RID: 1476 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600048E")] [Address(RVA = "0xD9AE80", Offset = "0xD99E80", VA = "0x180D9AE80")] [ContextMenu("Asset Store Thread")] private void ASThread() { } // Token: 0x060005C5 RID: 1477 RVA: 0x00004500 File Offset: 0x00002700 [Token(Token = "0x600048F")] [Address(RVA = "0xD9B270", Offset = "0xD9A270", VA = "0x180D9B270", Slot = "4")] protected override Quaternion LimitRotation(Quaternion rotation) { return default(Quaternion); } // Token: 0x060005C6 RID: 1478 RVA: 0x00004518 File Offset: 0x00002718 [Token(Token = "0x6000490")] [Address(RVA = "0xD9AEC0", Offset = "0xD99EC0", VA = "0x180D9AEC0")] private Quaternion LimitHinge(Quaternion rotation) { return default(Quaternion); } // Token: 0x060005C7 RID: 1479 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000491")] [Address(RVA = "0xD9B370", Offset = "0xD9A370", VA = "0x180D9B370")] public RotationLimitHinge() { } // Token: 0x04000544 RID: 1348 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000375")] public bool useLimits; // Token: 0x04000545 RID: 1349 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000376")] public float min; // Token: 0x04000546 RID: 1350 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000377")] public float max; // Token: 0x04000547 RID: 1351 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000378")] [HideInInspector] public float zeroAxisDisplayOffset; // Token: 0x04000548 RID: 1352 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000379")] private float lastAngle; } }