using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x0200002F RID: 47 [Token(Token = "0x2000028")] public static class QuaTools { // Token: 0x060000F8 RID: 248 RVA: 0x00002A78 File Offset: 0x00000C78 [Token(Token = "0x60000F5")] [Address(RVA = "0xD948C0", Offset = "0xD938C0", VA = "0x180D948C0")] public static float GetYaw(Quaternion space, Vector3 forward) { return 0f; } // Token: 0x060000F9 RID: 249 RVA: 0x00002A90 File Offset: 0x00000C90 [Token(Token = "0x60000F6")] [Address(RVA = "0xD94670", Offset = "0xD93670", VA = "0x180D94670")] public static float GetPitch(Quaternion space, Vector3 forward) { return 0f; } // Token: 0x060000FA RID: 250 RVA: 0x00002AA8 File Offset: 0x00000CA8 [Token(Token = "0x60000F7")] [Address(RVA = "0xD94080", Offset = "0xD93080", VA = "0x180D94080")] public static float GetBank(Quaternion space, Vector3 forward, Vector3 up) { return 0f; } // Token: 0x060000FB RID: 251 RVA: 0x00002AC0 File Offset: 0x00000CC0 [Token(Token = "0x60000F8")] [Address(RVA = "0xD94770", Offset = "0xD93770", VA = "0x180D94770")] public static float GetYaw(Quaternion space, Quaternion rotation) { return 0f; } // Token: 0x060000FC RID: 252 RVA: 0x00002AD8 File Offset: 0x00000CD8 [Token(Token = "0x60000F9")] [Address(RVA = "0xD94520", Offset = "0xD93520", VA = "0x180D94520")] public static float GetPitch(Quaternion space, Quaternion rotation) { return 0f; } // Token: 0x060000FD RID: 253 RVA: 0x00002AF0 File Offset: 0x00000CF0 [Token(Token = "0x60000FA")] [Address(RVA = "0xD942A0", Offset = "0xD932A0", VA = "0x180D942A0")] public static float GetBank(Quaternion space, Quaternion rotation) { return 0f; } // Token: 0x060000FE RID: 254 RVA: 0x00002B08 File Offset: 0x00000D08 [Token(Token = "0x60000FB")] [Address(RVA = "0xD949B0", Offset = "0xD939B0", VA = "0x180D949B0")] public static Quaternion Lerp(Quaternion fromRotation, Quaternion toRotation, float weight) { return default(Quaternion); } // Token: 0x060000FF RID: 255 RVA: 0x00002B20 File Offset: 0x00000D20 [Token(Token = "0x60000FC")] [Address(RVA = "0xD94DB0", Offset = "0xD93DB0", VA = "0x180D94DB0")] public static Quaternion Slerp(Quaternion fromRotation, Quaternion toRotation, float weight) { return default(Quaternion); } // Token: 0x06000100 RID: 256 RVA: 0x00002B38 File Offset: 0x00000D38 [Token(Token = "0x60000FD")] [Address(RVA = "0xD94A80", Offset = "0xD93A80", VA = "0x180D94A80")] public static Quaternion LinearBlend(Quaternion q, float weight) { return default(Quaternion); } // Token: 0x06000101 RID: 257 RVA: 0x00002B50 File Offset: 0x00000D50 [Token(Token = "0x60000FE")] [Address(RVA = "0xD94E80", Offset = "0xD93E80", VA = "0x180D94E80")] public static Quaternion SphericalBlend(Quaternion q, float weight) { return default(Quaternion); } // Token: 0x06000102 RID: 258 RVA: 0x00002B68 File Offset: 0x00000D68 [Token(Token = "0x60000FF")] [Address(RVA = "0xD93A90", Offset = "0xD92A90", VA = "0x180D93A90")] public static Quaternion FromToAroundAxis(Vector3 fromDirection, Vector3 toDirection, Vector3 axis) { return default(Quaternion); } // Token: 0x06000103 RID: 259 RVA: 0x00002B80 File Offset: 0x00000D80 [Token(Token = "0x6000100")] [Address(RVA = "0xD94CE0", Offset = "0xD93CE0", VA = "0x180D94CE0")] public static Quaternion RotationToLocalSpace(Quaternion space, Quaternion rotation) { return default(Quaternion); } // Token: 0x06000104 RID: 260 RVA: 0x00002B98 File Offset: 0x00000D98 [Token(Token = "0x6000101")] [Address(RVA = "0xD93C40", Offset = "0xD92C40", VA = "0x180D93C40")] public static Quaternion FromToRotation(Quaternion from, Quaternion to) { return default(Quaternion); } // Token: 0x06000105 RID: 261 RVA: 0x00002BB0 File Offset: 0x00000DB0 [Token(Token = "0x6000102")] [Address(RVA = "0xD93D60", Offset = "0xD92D60", VA = "0x180D93D60")] public static Vector3 GetAxis(Vector3 v) { return default(Vector3); } // Token: 0x06000106 RID: 262 RVA: 0x00002BC8 File Offset: 0x00000DC8 [Token(Token = "0x6000103")] [Address(RVA = "0xD93800", Offset = "0xD92800", VA = "0x180D93800")] public static Quaternion ClampRotation(Quaternion rotation, float clampWeight, int clampSmoothing) { return default(Quaternion); } // Token: 0x06000107 RID: 263 RVA: 0x00002BE0 File Offset: 0x00000DE0 [Token(Token = "0x6000104")] [Address(RVA = "0xD93620", Offset = "0xD92620", VA = "0x180D93620")] public static float ClampAngle(float angle, float clampWeight, int clampSmoothing) { return 0f; } // Token: 0x06000108 RID: 264 RVA: 0x00002BF8 File Offset: 0x00000DF8 [Token(Token = "0x6000105")] [Address(RVA = "0xD94B70", Offset = "0xD93B70", VA = "0x180D94B70")] public static Quaternion MatchRotation(Quaternion targetRotation, Vector3 targetforwardAxis, Vector3 targetUpAxis, Vector3 forwardAxis, Vector3 upAxis) { return default(Quaternion); } // Token: 0x06000109 RID: 265 RVA: 0x00002C10 File Offset: 0x00000E10 [Token(Token = "0x6000106")] [Address(RVA = "0xD94FC0", Offset = "0xD93FC0", VA = "0x180D94FC0")] public static Vector3 ToBiPolar(Vector3 euler) { return default(Vector3); } // Token: 0x0600010A RID: 266 RVA: 0x00002C28 File Offset: 0x00000E28 [Token(Token = "0x6000107")] [Address(RVA = "0xD94F70", Offset = "0xD93F70", VA = "0x180D94F70")] public static float ToBiPolar(float angle) { return 0f; } } }