using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200300A RID: 12298 [Token(Token = "0x200300A")] public struct AEIDLICPKMM { // Token: 0x0400D900 RID: 55552 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D900")] public float FAONCIOCBGG; // Token: 0x0400D901 RID: 55553 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D901")] public bool ABMMDJNGIEC; // Token: 0x0400D902 RID: 55554 [FieldOffset(Offset = "0x5")] [Token(Token = "0x400D902")] public bool DKBKPJKEBGO; // Token: 0x0400D903 RID: 55555 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400D903")] public Vector3 NKHDLKNDCGM; // Token: 0x0400D904 RID: 55556 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D904")] public Collider CJMJKCIICFN; // Token: 0x0400D905 RID: 55557 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D905")] public HJPPAEFEOKM AGJPEPDLFMJ; // Token: 0x0400D906 RID: 55558 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400D906")] public LDBJIPJIMDH ONIIFAKGFJH; }