using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace AGUI.StackedUI { // Token: 0x02001195 RID: 4501 [Token(Token = "0x2001195")] public class ColorPickerScreen : MonoBehaviour { // Token: 0x17001127 RID: 4391 // (get) Token: 0x060064BE RID: 25790 RVA: 0x0015D870 File Offset: 0x0015BA70 [Token(Token = "0x17001127")] public List BMCKBFFPBOF { [Token(Token = "0x60064BE")] [Address(RVA = "0x1A5A060", Offset = "0x1A59060", VA = "0x181A5A060")] get { RadioGroup3D radioGroup3D = this.colorButtonGroup; throw new NullReferenceException(); } } // Token: 0x17001128 RID: 4392 // (get) Token: 0x060064BF RID: 25791 RVA: 0x0015D88C File Offset: 0x0015BA8C // (set) Token: 0x060064C0 RID: 25792 RVA: 0x0015D8A0 File Offset: 0x0015BAA0 [Token(Token = "0x17001128")] public Color[] DDFEMEBFJEO { [Token(Token = "0x60064BF")] [Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")] get { return this.BFGHLDFAMNP; } [Token(Token = "0x60064C0")] [Address(RVA = "0x1A5A0A0", Offset = "0x1A590A0", VA = "0x181A5A0A0")] set { RadioGroup3D radioGroup3D = this.colorButtonGroup; this.BFGHLDFAMNP = value; int num = 0; Color[] bfghldfamnp = this.BFGHLDFAMNP; if (num < bfghldfamnp.Length) { Color[] bfghldfamnp2 = this.BFGHLDFAMNP; num += 2; num += num; RadioGroup3D radioGroup3D2 = this.colorButtonGroup; Color[] bfghldfamnp3 = this.BFGHLDFAMNP; num++; RadioGroup3D radioGroup3D3 = this.colorButtonGroup; } } } // Token: 0x060064C1 RID: 25793 RVA: 0x0015D900 File Offset: 0x0015BB00 [Token(Token = "0x60064C1")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public ColorPickerScreen() { } // Token: 0x040041E3 RID: 16867 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40041E3")] [SerializeField] private RadioGroup3D colorButtonGroup; // Token: 0x040041E4 RID: 16868 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40041E4")] private Color[] BFGHLDFAMNP; } }