using System; using Cpp2IlInjected; using UnityEngine; namespace AGUI.StackedUI { // Token: 0x02001293 RID: 4755 [Token(Token = "0x2001293")] public class WatchSizeVisibilityObject : ResizableElementBase { // Token: 0x17001194 RID: 4500 // (get) Token: 0x06006B21 RID: 27425 RVA: 0x001782E8 File Offset: 0x001764E8 [Token(Token = "0x17001194")] protected override WatchSizeVisibilityObject.Settings[] PJGNKKNGNMJ { [Token(Token = "0x6006B21")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0", Slot = "5")] get { return this.settings; } } // Token: 0x06006B22 RID: 27426 RVA: 0x001782FC File Offset: 0x001764FC [Token(Token = "0x6006B22")] [Address(RVA = "0x1AD1940", Offset = "0x1AD0940", VA = "0x181AD1940", Slot = "6")] protected override void KLJJEEOCIIG(WatchSizeVisibilityObject.Settings GHGBPMPLLBK) { GameObject gameObject = base.gameObject; bool visible = GHGBPMPLLBK.Visible; gameObject.SetActive(visible); } // Token: 0x06006B23 RID: 27427 RVA: 0x00178324 File Offset: 0x00176524 [Token(Token = "0x6006B23")] [Address(RVA = "0x1AD1980", Offset = "0x1AD0980", VA = "0x181AD1980")] public WatchSizeVisibilityObject() { WatchSizeVisibilityObject.Settings[] array = new WatchSizeVisibilityObject.Settings[0]; this.settings = array; base..ctor(); } // Token: 0x040046B0 RID: 18096 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40046B0")] [SerializeField] private WatchSizeVisibilityObject.Settings[] settings; // Token: 0x02001294 RID: 4756 [Token(Token = "0x2001294")] [Serializable] public class Settings : ResizableElementBase.SizeSettingsBase { // Token: 0x06006B24 RID: 27428 RVA: 0x00178348 File Offset: 0x00176548 [Token(Token = "0x6006B24")] [Address(RVA = "0x1AC02D0", Offset = "0x1ABF2D0", VA = "0x181AC02D0")] public Settings() { } // Token: 0x040046B1 RID: 18097 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40046B1")] public bool Visible; } } }