using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02003006 RID: 12294 [Token(Token = "0x2003006")] public struct AJLIDIKHFKK { // Token: 0x0400D8E9 RID: 55529 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D8E9")] public float EOKGFCGMLCD; // Token: 0x0400D8EA RID: 55530 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D8EA")] public float GAHNCKIAOJE; // Token: 0x0400D8EB RID: 55531 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400D8EB")] public float PIAGLLGCIEM; // Token: 0x0400D8EC RID: 55532 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400D8EC")] public LayerMask NNHBELIOIIM; // Token: 0x0400D8ED RID: 55533 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D8ED")] public LEGLBECFPMF.EPNMAMOLPJM AMHJNCJJMNF; // Token: 0x0400D8EE RID: 55534 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D8EE")] public LEGLBECFPMF.DECGINCEGFB JIHJBOHPJOF; }