using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000569 RID: 1385 [Token(Token = "0x2000569")] public struct CBLLJNPBJOI { // Token: 0x040021D7 RID: 8663 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40021D7")] public float FKGBMHHGFIO; // Token: 0x040021D8 RID: 8664 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40021D8")] public Vector3 FEDGOFKEGEF; // Token: 0x040021D9 RID: 8665 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40021D9")] public Vector3 BHNKKJBCOAA; // Token: 0x040021DA RID: 8666 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40021DA")] public Collider FKJEIHGOADP; // Token: 0x040021DB RID: 8667 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40021DB")] public Rigidbody LCEAADHENGL; }