using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020020FC RID: 8444 [Token(Token = "0x20020FC")] public static class CNCICFJPGGE { // Token: 0x0600D4E6 RID: 54502 RVA: 0x0030AA5C File Offset: 0x00308C5C [Token(Token = "0x600D4E6")] [Address(RVA = "0x21F6D00", Offset = "0x21F5D00", VA = "0x1821F6D00")] public static void HOFAPLPJHKE(this AudioSource IKPOLNILJNF, AudioRolloff GHNKEONEEFM) { int num = 0; if (IKPOLNILJNF != num && GHNKEONEEFM != 0) { AudioRolloffMode rolloffMode = GHNKEONEEFM.rolloffMode; IKPOLNILJNF.rolloffMode = rolloffMode; float minDistance = GHNKEONEEFM.minDistance; IKPOLNILJNF.minDistance = minDistance; float maxDistance = GHNKEONEEFM.maxDistance; IKPOLNILJNF.maxDistance = maxDistance; if (GHNKEONEEFM.rolloffMode == AudioRolloffMode.Custom) { AnimationCurve customCurve = GHNKEONEEFM.customCurve; int num2 = 0; IKPOLNILJNF.SetCustomCurve((AudioSourceCurveType)num2, customCurve); } } } }