using System; using Cpp2IlInjected; using RecRoom; using UnityEngine; // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] public class CalibrationInstructionsPanel : MonoBehaviour { // Token: 0x06000521 RID: 1313 RVA: 0x0001B0D0 File Offset: 0x000192D0 [Token(Token = "0x6000521")] [Address(RVA = "0x165AEC0", Offset = "0x1659EC0", VA = "0x18165AEC0")] private void Awake() { RoomCalibration componentInParent = base.GetComponentInParent(); this.PBFOIIDFHNJ = componentInParent; } // Token: 0x06000522 RID: 1314 RVA: 0x0001B0EC File Offset: 0x000192EC [Token(Token = "0x6000522")] [Address(RVA = "0x165AE40", Offset = "0x1659E40", VA = "0x18165AE40")] private void AnimEvent_UpdateInstructionsText() { RoomCalibration pbfoiidfhnj = this.PBFOIIDFHNJ; int num = 0; if (pbfoiidfhnj != num) { this.PBFOIIDFHNJ.UpdateInstructionsForCurrentState(); } } // Token: 0x06000523 RID: 1315 RVA: 0x0001B120 File Offset: 0x00019320 [Token(Token = "0x6000523")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CalibrationInstructionsPanel() { } // Token: 0x04000454 RID: 1108 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000454")] private RoomCalibration PBFOIIDFHNJ; }